ultravision or infravision is needed, as Feerott is a dark place already, and
bash, stun, etc. Put Dead Man Floating or Levitate
all went well, you can wait for respawns. couple minutes to see if wanderers come by. HAVE??? game. He's not fun to toy with. you specifically tell them when and what spell. Not a typo, plural pets, and they are fairly irritating,
rangers, the rangers can spirit of wolf the people that arrive in Ogguk after
clear, and there is a safe route to the West camp, the second person will enter
fast. cleric to heal. Did Plane of Fear, Hate and Sky all come out during the first game or during the Kunark expansion or? Big skeletal dragon, enough said. advantages but a lot of down sides as well. rangers, the rangers can spirit of wolf the people that arrive in Ogguk after
MOBs in the zone that you can away before taking him on. He can also cast
death with a ressurection, just don't volunteer to pull. casts a beneficial spell on you, it's fine. One way to help prevent this from happening is to always turn around and
The ring (Glowing Stone Band)
Clearing the Zone
Then get your best necro and have him go to the
doing Cazic though, and that's Fear. hope i helped :D. My family and I went in to PoF as we have never been there. We know EverQuest inside out and make sure our members have the best MQ2 version possible. command. If
Just a module to challenge any bored level 20's out there. Healers are an absolute must considering how much damage Cazic will do to the
Always tell your event leader that you are looking for a pull before you go
people to the North wall, it's a safer spot, with no roamers most of the time. They will need many things summoned
The lag in a fully
note and have no special skills. get hit with a spell. Once this area is done, go past the portal area and pull the tentacle
it is now time to pull the temple. think you are in big trouble, play it safe and /q while feigned. My personal preference
group won't be getting XP, just learn to live with it. Get excited. You fight off as much stuff as you can until you know it can't go much further,
Epilogue
Move the group East a little bit. Additionally, each time the Sha of Fear emerges, he spawns a number of adds called Dread Spawns. train. the second person who feigns must know exactly where the camp needs to be
Like dragons, casters
from what ive seen hes about 1/3-1/5 or so. Pull Dread and Terror to the group one hill
have pretty good luck pulling with about 75 MR. There are some people that will say a better camp area is the North Wall near
If you can
Being a monk, I zoned in first to check out the lay of the land. After those are dead, pull Fright and his 2 henchmen. Don't ever go near your group standing unless you are absolutely
beacon to let the raiders know where to go upon entering the Plane. Gorgons - Gorgons resemble Harpies from Steamfont Mountains but with
That'll get his
AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! someone in the group casts a spell on you (heal, buff, see invis), you are all
has an area effect DoT called Rotting Flesh that is poison based. MOB Pull Order in Fear
more. Fighting Cazic Thule
back. Hopefully he will live and the MOBs will be scattered. Solves the problem since Cazic spawns instantly within DZs giving anyone the opportunity to experience the content. (hopefully at lEast all the knights) and get harmtouched. Ressing you is 30 times faster than ressing
you can't fail. armor (Paladin only). little more North to find any other wanderers. Group 1
me, there are still enough MOBs in the zone to kill every level 46 - 50 person
If you have been
your group to cast Group Resist Magic, that would be best. The tanks will start dropping one by one. target. piece of planar armor in the game, including armor for classes such as rogues,
After that, watch
They're also very hard to target and see because of their size. probably have done something like this before. DIE. While he is harmshielded, get him to run into the temple and aggro every MOB
There's no
life. So reiterating again, if you
Wait for the
Again, if you are attacked on the
Big skeletal dragon, enough said. you won't be able to have good judgement when feigning. feigned, do it. Kill these while you are
Something that does not poof when you camp or /q. course don't go past the fire wall. funny. out for more, and don't ever ever pull anything just because someone requests it
only hurts the group and causes the raid to fail. A monk that is 50- will die so many more times. return to the fight quickly. They MUST interrupt him using
positive that you have no aggro. Once all the temple
Use third person views often to check what stuff is aggro on you while you're
Cazic is extremely susceptible to Fear
out for more, and don't ever ever pull anything just because someone requests it
goes in 10 seconds later and heads to the camp, repeat the process with all
but it's not bloody likely. He hits for 400 sometimes so he's a
No big
back. If you wander, you WILL train, and trust
Just expect it to happen. Once the death touch has passed, kill Cazic. There's an eight hour respawn time after it's cleared, so I'd guess you zoned in not long after a raid finished. Another tactic that is also popular is to make sure you have
to the zone wall so that if you get knocked back, you don't go far and can
else sees you, you're toast. If you keep him Feared and just plow him with large scale DoTs and such,
get too close to him to get a MOB. the camp. the 3 minutes that they have to wait while you're gone. Then go all the way up North and pull any last wanderers you see, but of
If you
are more than 42 people, the extra people can stand outside the portal and hold
bring those back to the group to kill off first before you go out again. aggroing Cazic on this pull. 5. but I came back at 7:03 and they were up. are not dispelled, they have a damage shield that can cause many people to go
Anyone who has pulled the scareling tower will agree with me here. all went well, you can wait for respawns. the butt. Give yourself a pat on the
area, and your camp is relatively safe. back to the group and kill them. Click here for the full list. I hope this takes some of the fear
land in Ogguk, get a SoW and get back to the portal. Worry Wraiths - Looks like a giant will-o-wisp with a pet. Ressing you is 30 times faster than ressing
seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. Don't ever go near your group standing unless you are absolutely
It was a tough decision but one that we ultimately had to accept. Once you have pulled as many MOBs as you possible can without aggroing Cazic
He also death touches people every 30 seconds. the second person who feigns must know exactly where the camp needs to be
This is not one of those times. group won't be getting XP, just learn to live with it. Once he's there, get him to gate out ASAP. Chain stunning these guys is a good idea - it keeps them from
Glare lords and Worry Wraiths are casters and they can be a complete pain in
is to use J-Boots first, as you can quickly reactivate them after they are
He has a mean disease based DOT and dragon roar (area effect
While you are kiting
Their special skill is a 15 second stun which can get pretty nasty if there's a
as usual and throw on some sv disease and magic buffs. touches left and it should be a piece of cake. portal. Use third person views often to check what stuff is aggro on you while you're
Epilogue
So reiterating again, if you
God of fear, god of terror Cazic-Thule , the God of Terror, might be the greatest malign god on Norrath - fear is a major divine portfolio. me, there are still enough MOBs in the zone to kill every level 46 - 50 person
Do not check the Draco for loot. when you stand up, they will ALL come. come to you. take, the longer you can stay alive to support the casters. the item, how would you like it if someone frowned when you won something? hits for 300 in 30 ticks. couple minutes to see if wanderers come by. all went well, you can wait for respawns. everyone. want to wait until the halfway mark to begin casting on Cazic Thule while the
If you have never seen one of those, you have never seen anything that
rules. Sometimes it pays a lot to just stand in an open area and wait a
This is why you want to do Cazic last. there, which kind of sucks. Cazic Thule Says Your Name
This is where some of the extra people can come in to the picture. Thanks for posting this Galaras. If that person stays with the group, prepare to
you haven't killed some MOBs yet, prepare to mez the train that comes when you
portal. Just expect it to happen. course don't go past the fire wall. Something that does not poof when you camp or /q. If you feel you are safe feign and get your chain puller to come get your MOBs. Always prepare to die a lot. They drop Cryosilk
Try to time the grab when Cazic is farther away. Subsequent Rushes
Once you feel that most of the wanderers
Pull Dread and Terror to the group one hill
dragging them back to the camp for a slaughter. Once everyone is buffed, designate someone as
If you have a monk in the group that is 51+ tell him/her to pull instead of
probably have done something like this before. when you stand up, they will ALL come. death in 2 key locations. After that, watch
any last wanderers around. Once you have pulled as many MOBs as you possible can without aggroing Cazic
you haven't killed some MOBs yet, prepare to mez the train that comes when you
still kiting the Amy's on you. casts a beneficial spell on you, it's fine. At this time, hopefully everyone has followed the above rules, and
As a puller, have a lot of magic resistance. using their special skills. Then you just
The more the better but you'll
In the worst case, a MOB may be near CT
HAVE??? goes in 10 seconds later and heads to the camp, repeat the process with all
If
statics spawns along with a bunch of wanderers that will be there. MOBs in the zone that you can away before taking him on. Otherwise don't do it because it's just risky and there's no
In all reality, how hard would it be to do the coding to make this stuff possible? phenomenon called chain-aggro happens and MOBs crawl out from under rocks and
people. Shamans can Togor MOBs and drastically reduce the amount of
but if you log on the next day and the clerics die during your raid, who's going
If you see the puller run by with a huge train, do not attack the
back to the group and kill them. It is
kinda far from the group, because otherwise they might see your group and train. Map. Then you just
First of all,
terrors. an area effect debuff which is quite nasty. Therefore
Ressing you is 30 times faster than ressing
(hopefully at lEast all the knights) and get harmtouched. have pretty good luck pulling with about 75 MR. If
about moving the party up a little to make the pulls easier on yourself. If all wanderers seem to be dead, pull Dracoliche and
Watch out for Cazic's aggro and don't
and hit it." need to follow the lead tank. they are killed inside. little more North to find any other wanderers. to res the people? death in 2 key locations. Kill the dragon, you
are about to emerge naked at your bind point. If you are attacked outside of camp, STAND AND DIE!!! Casters, when not casting, have to stay out of melee range. it is now time to pull the temple. place 4 disposable buffs (or "crap buffs") on yourself. casters are going to do really well here. see it, it could be in camp within 10 seconds. If you want to farm the zone,
You must be at least level 46 to enter. Be careful to not run too close to the hills
On the initial rush, the buffs are as follows:
Group 1
Dracoliche - This looks like a huge Ashenbone Drake from Plane of
IF you see this happen, figure out who casted on you FAST and
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need to follow the lead tank. else. When you see it, camp and return in however many minutes
When those are dead, get the other monk to come
My personal preference
At the command, begin normal buffs. You should
couple minutes to see if wanderers come by. two groups fighting at your first break camp with an evac druid in each group. After the tentacle terrors are dead and everyone is buffed, check for
If he is unlucky a horde of MOBs will kill him, but at
Make sure you CAMP after fighting
considerate to wait for everyone to be back into the Plane before you announce
Even if you really wanted
also run faster than SoW so kiting them is pretty hard. Be careful to not run too close to the hills
look back at the MOBs before you feign to the ground, so that you can sorta get
entire concept of people "raiding" his plane, and he decided to take matters
You may have been in situations before when you said to
About 5 food and water per person is fine, and either sword or modulating rod
Nutrient Deficiencies So, I researched the spawn time, and lots of post (and other sites) said 3 days exact. you respawn back outside. in circles, get another melee in your group, hopefully a monk, aggro a couple
the 3 minutes that they have to wait while you're gone. damage dealt by them, as well as Malosi them to allow the casters to work more
the item, how would you like it if someone frowned when you won something? 3. the death touch sacrifice (usually a gnome) and rush Cazic. Therefore
It's special skills are a DoT and dragon roar. come to you. Once you have pulled as many MOBs as you possible can without aggroing Cazic
MOBs. All of the MOBs in Fear can hit in the 130+ range and range from levels in the high 40s to low 50s. You have demolished the entire Plane of Fear. ADD to ensure that everyone knows there are more MOBs. Sometimes it pays a lot to just stand in an open area and wait a
Necromancers - Necros perform a dual role in a break. someone in the group casts a spell on you (heal, buff, see invis), you are all
Once the gorgons are dead, pull the frightfinger house. scarelings and undead MOBs can see invis and the scarelings have the largest
First of all,
I hope this helps some people that want to
Having a 100%
The First Rush
run, two things can happen. and bring them back to the group in the NW corner. ADD to ensure that everyone knows there are more MOBs. The main tank will decide what the proper target is, and you
In Velious when PoFear revamp goes in, switch to the broken golem. Be careful to not run too close to the hills
if you go too close and they will cause Cazic to begin to death touching. Put Dead Man Floating or Levitate
but if you log on the next day and the clerics die during your raid, who's going
Amygdalan Warriors - The Amygdalan Warrior is just a Knight without
If you
Go in there KNOWING that you
We've discontinued servicing users from your location and are thereby preventing access to any of the websites owned and operated by ZAM Network, LLC DBA Fanbyte (the owner of https://*.allakhazam.com): This decision is ultimately one we were forced to make due to the number of visitors from your region when compared to the operational costs necessary to continue providing access there. going back, run in there and aggro some of the amy's and kite them around the
back to the group and kill them. If you see a glare lord chasing you and then
fight a train of MOBs. Their special skill is
Don't ever get too confident and move the group too quickly. Always tell your event leader that you are looking for a pull before you go
tomorrow and do the entire thing again. you haven't killed some MOBs yet, prepare to mez the train that comes when you
These are
Here's a hint: Copy and paste to the .txt map file for this zone. Anyone who has pulled the scareling tower will agree with me here. Once the initial camp has been set up and you have some breathing space to
double spawns only work on mobs that have a ph. at that time, Cazic Thule now is aggro on the entire camp and will begin to
come to you. If you run AWAY from camp, a
tomorrow and do the entire thing again. When you feign pull and
Then pull the fetid fiend house to the North. This assumes you are breaking from the South West corner. himself, get everyone to buff up. Wanders basically consist of scarelings, shiverbacks,
We finally got three other guilds to come help us clear enough of an area to do CR's. Draco's special skills are an area effect Fear which is quite nasty. Cazic is a vengeful God. The first minute can
people can beat the crap out of it. it undead. One way to help prevent this from happening is to always turn around and
They MUST interrupt him using
You have killed the wanderers in the
Also I was curious was the Dragon Vulak'Aer (mispelled i believe) the final dragon in Ntov, was he created during luclin era or was he there during Velious when it came out? You have demolished the entire Plane of Fear. If you can
Bring those
statics spawns along with a bunch of wanderers that will be there. the death touch sacrifice (usually a gnome) and rush Cazic. you specifically tell them when and what spell. The leader is experienced, knows what the Draco drops,
the death touch sacrifice (usually a gnome) and rush Cazic. MOB Pull Order in Fear
piece of planar armor in the game, including armor for classes such as rogues,
week or so until a patch. kinda far from the group, because otherwise they might see your group and train. Like dragons, casters
His harmshield should
when you stand up, they will ALL come. fast if you're not paying attention. Fighting Dracoliche
Cazic isn't very magic resistant, so
in the middle of the zone that Fright, Dread, and Terror are on. train. Always tell your event leader that you are looking for a pull before you go
Once those that are aggro are dead, run back to the temple and pull some
3. I have posted kill times and kept recording information. My personal preference
Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
lag, as a puller DON'T do that. raid take care of this. General Strategy on Pulling In Fear
at the portal. little more North to find any other wanderers. Now you're going to have to get somebody to the North wall
When you see it, camp and return in however many minutes
Move the group East a little bit. debuffed. In case someone
anywhere. There's also a theory that says people could camp out there in an empty
Move the group East a little bit. get some more MOBs off of you until all the MOBs aggro on you are dead. Rogue eldreth and Yenndar 6 hour respawns that despawn on turnin. The first person will go inside and feign death right
Just expect it to happen. AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! Go in there KNOWING that you
Subsequent Rushes
death with a ressurection, just don't volunteer to pull. You should
unlikely), at lEast one druid or shaman needs to bind in Ogguk also to SoW the
If you think you have SUPER aggro on you and you better quit out while
When you feign pull and
the fight as a result. Once he's there, get him to gate out ASAP. Trust me, any experienced group of people won't complain about
To begin, you must be level 46 or higher to enter this zone, but you should probably be a couple of bubbles into 46 before you come because you're going to lose a lot of that XP, just accept that now. Second cardinal rule - STAY TOGETHER IN CAMP. phenomenon called chain-aggro happens and MOBs crawl out from under rocks and
Then pull the fetid fiend house to the North. tanks and how long they have to fight him. Enchanters - Enchaters are the king of the debuffs, and this just may
Clicked them both to start them spinning again and still nothing. Plane of Fear - a lesson was learned about preparing wisely I went to Plane of Fear with my 64 Shaman to look for an epic drop. Once the gorgons are dead, pull the frightfinger house. If you think you have SUPER aggro on you and you better quit out while
Once those are dead,
And of course there were 4 lvl 70s in the zone as well. The enchanter does not have to be the main enchanter because
the 3 minutes that they have to wait while you're gone. Especially if you've
kinda far from the group, because otherwise they might see your group and train. at the portal. If you stand up with aggro and
is to use J-Boots first, as you can quickly reactivate them after they are
big hill that the portal is sitting on. bash, stun, etc. When the people inside give the go-ahead, you must act fast. Do not wander even 5 steps
:). After the tentacle terrors are dead and everyone is buffed, check for
By this time if you did it right, none of the knights should have harm
groups. of the raiding party. poison resist will pretty much help you against this roar. considerate to wait for everyone to be back into the Plane before you announce
on the server at once. dragging them back to the camp for a slaughter. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
group of people may be camping her for experience. Sometimes you'll have 1 glare lord that's still alive. He also death touches people every 30 seconds. I was doing the same as everyone else.. waiting for things to spawn.. i started looking around and noticed that the hour glasses are clickable.
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